Fixed weapon position being off-center at some screen resolutions.
A re-upload as something went wrong during the build process for v2.2a.
Multi-region, supports both PAL and NTSC.
“Skinface” intermission screen background.
Kill, item and secret counters on the automap.
Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.
Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.
You can choose how to map the primary three buttons in the menu.
Support for three-button and six-button pads, as well as the Sega mouse.
Anti-aliased automap with smooth scaling.
Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
Spectres look the way they did in the original PC version.
A new port of “Slough of Despair” and level fixes courtesy of Wavy.
Restores sprite directions from the Jaguar version as well as in-fighting between monsters.
Includes levels that were omitted from the original release.
Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.
Selecting between no music, VGM FM music, 32X+, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
FM Synth soundtrack courtesy of Spoony Bard.
Improved visual fidelity (aka ‘high color’) mode.
Anamorphic widescreen support for 16:9 screens.
User input is processed at 30FPS, while game logic runs at 15FPS.
Rendering has been spread across both SH2 processors for better speed.
New title screen that resembles the Saturn and PlayStation versions.
Network support via the Zero Tolerance (aka Technopop) link cable.
This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.